About This File
This mod replaces Force Powers' SFXs in the SW:KotOR game with the modded version's SFXs.
# Background #
To tell the truth, I am pleased with the original Force Powers' SFX but it's just- I want to experience something different- something fresh; and the project was started then.
# About this Mod #
Inside this version are 7 modded Force Powers' Sound FXs; some based on in-game vanilla assets, and some others are modifications from Shem's 'Ultimate Sound Mod'; which he gave permission for anyone whom wants to use the work he have done in a future mod, to just give him credit for what they have used. So, they are:
- Force Use [v_useforce] - Sound FX produced first when using Force Powers [noticeably heard with Force Cure, Force Heal, Force Armor, Force Aura, and Force Energy Resistance].
- Force Lightning [v_pro_lightning] - Sound FX produced when using Force Lightning.
- Force Death Field [v_pro_deathfeld] - Sound FX produced when using Force Death Field.
- Force Wave [v_imp_frcwave] - Sound FX produced when using Force Wave.
- Force Choke [v_imp_choke] - Sound FX produced when using Force Choke.
- Force Throw Lightsaber [v_throw] - Sound FX produced when using Throw Lightsaber.
- Force Destroy Droid [v_pro_droidkill] - Sound FX produced when using Force Destroy Droid.
This mod can be installed anytime and/or anywhere on the game, and will have direct effect to the game.
Shem's Terms of Use:
# Final Remarks #
I suggest you to install Shem's 'Ultimate Sound Mod' [first] along with JCarter426's 'JC's K1 Sound Effects' [second], and then sync them with this mod [third]. After all this time, I still believe that Shem's 'USM' is still the most enjoyable SFX mod. And later, JCarter426's 'K1 SFXs' complete Shem's. And this mod aims to complete the Force Powers' part.
Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thankyou! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: Run the installer [TSLPatcher.exe].
Uninstallation: Run the 'Optional: Vanilla Force Powers' SFXs' option from the installer directory. As only for the Force Throw Lightsaber [v_throw], you must uninstall it manually by removing the said file from the 'Override' folder.
Compatibility: There are 5 assets that will not compatible with Shem's, they are; Force Choke [v_imp_choke], Force Wave [v_imp_frcwave], Force Destroy Droid [v_pro_droidkill], Force Lightning [v_pro_lightning], and Force Throw Lightsaber [v_throw]. Install this mod after Shem's if you want that change.
Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using this mod or only the assets from this mod to a mod you will be developing, give credits to Shem, BioWare and LucasArts; as this mod contains their assets. Also, a credits to my name is always a welcome, welcome.
Credits:
- Shem for the collaboration between the 'Ultimate Sound Mod' assets with mine's.
- BioWare & LucasArts for the 'Game of the 21st Century'.
- All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one.
- All modders either active or inactive.
- bead-v and ndix UR for the MDLedit.
- Fred Tetra for the KotOR Tool.
- stoffe and Fair Strides for the TSLPatcher setup.
- DeadlyStream for a place to hangout and to discuss.
-eb
0.1Preview :
0.2Preview [Under Development]
What's New in Version 0.2.0
Released
- Adds Force Choke, Force Wave, Force Throw Lightsaber, and Force Destroy Droid to the list.
- Add an 'Optional: Vanilla Force Powers' SFXs' patch which can be accessed from the installer directory.
- Readme.rtf added to the main installation folder.
- Updated Installation, Uninstallation, Compatibility, Redistribution and Credits entry.
(Redirected from Star Wars: Knights of the Old Republic II – The Sith Lords)
Star Wars Knights of the Old Republic II: The Sith Lords | |
---|---|
Developer(s) | Obsidian Entertainment[a] |
Publisher(s) | LucasArts |
Producer(s) | Chris Parker |
Designer(s) | Chris Avellone |
Programmer(s) | Chris Jones |
Artist(s) | Aaron Meyers |
Composer(s) | Mark Griskey |
Series | Star Wars: Knights of the Old Republic |
Engine | Odyssey Engine |
Platform(s) | |
Release |
|
Genre(s) | Role-playing |
Mode(s) | Single-player |
Star Wars Knights of the Old Republic II: The Sith Lords is a role-playing video game developed by Obsidian Entertainment and published by LucasArts. It is the sequel to BioWare's Star Wars: Knights of the Old Republic and was released for the Xbox on December 6, 2004, for Microsoft Windows on February 8, 2005, and OS X and Linux on July 21, 2015. Like its predecessor, it is set in the Star Wars universe 4,000 years before the events of the film Episode I: The Phantom Menace and is based on the d20 System developed by Wizards of the Coast. The game uses the Odyssey Engine, which was originally used in Knights of the Old Republic. The plot first started being written before the original Knights of the Old Republic was released, and development began in October 2003, after BioWare offered Obsidian their Star Wars license due to being confident in their previous work.
Knights of the Old Republic II starts five years after the events of the first game and follows the story of The Exile, a Jedi Knight who was exiled from the Jedi Order. During this time, the Jedi Order has been almost completely wiped out by the Sith. The game begins with the protagonist waking up from unconsciousness on an asteroid mining facility. After he or she escapes with the help of their party members, they find the person who exiled them ten years ago, who sends the protagonist on a mission to seek out the remaining Jedi to fight against the Sith.
The game's critical reception upon its release was generally positive; praise was given to the story, characters, and writing, which were noted to be more grey than the original Knights of the Old Republic. Particular praise was given to one of the game's party members Kreia, with GameSpy naming her the best video game character of 2005. However, the game received criticism for being too similar to its predecessor in terms of graphics and gameplay systems. The game was included in the book 1001 Video Games You Must Play Before You Die.
- 2Synopsis
- 4Reception
Gameplay[edit]
Screenshot from the first level of the game illustrating the interface and combat system.
Knights of the Old Republic II is a role-playing video game played from a third-person view that features pausable real-time combat.[1] Combat and interactions with the environment and non-player characters in Knights of the Old Republic II are based on the d20 System as in Star Wars: Knights of the Old Republic.[2] The game starts with a character creation screen with several choices to make, and there is also an option of letting the game do it automatically.[3] There are 30 new Force powers, which are manifestations of the Force, in Knights of the Old Republic II.[4] Like its predecessor, the game has several minigames, including swoop bike racing and a card game called Pazaak.[5] The interface has been streamlined from the original game and party management has been made easier; for example, the player can switch between two selected weapon sets in the menu.[3] As in the first game, the player can choose to align with either the light side or the dark side. Choosing dialogue options that are respectful and empathetic gives the protagonist light side points, while options that are egotistic and evil result in dark side points.[1]
The combat of Knights of the Old Republic II is identical to its predecessor.[6][7][8] Several new lightsaber forms were added to the game.[9] Each of them is useful for a different situation.[10] For example, one is best for enemies using blaster weapons, while another would be good for recovering from using Force powers.[10] The player can use a variety of melee and ranged weapons, including swords and firearms.[10] Fighting unarmed is also an option.[10] A new addition to the game is 'prestige classes', add-ons to the Jedi classes that were established in Knights of the Old Republic. They allow the player character to practice in lightsaber combat or Force powers, depending on player choice.[1]
The player can travel with up to two party members at a time, which gain experience points at the same rate as the player character.[1] Equipment and perks for party characters can be selected for different statistical effects or abilities.[11] Players can loot corpses and various environmental objects.[11] The protagonist also has the ability to 'influence' their party members; by doing things that impress them, the player increases their influence with them.[10] Depending on the level of influence, party members may support the player character unconditionally or turn against the protagonist. The player can also exploit high influence by drawing party members to either the light side or the dark side, and some characters can even be trained to use the Force.[12][13]
Synopsis[edit]
Setting[edit]
The game takes place five years after the events of Knights of the Old Republic and 4,000 years before Episode I: The Phantom Menace,[14][15] in a time when the Jedi have been nearly exterminated by the Sith.[16] The player's character, a former Jedi Knight exiled from the Jedi Order, is referred to as 'The Exile' or 'Jedi Exile'. Throughout the game, the Exile restores their connection to the Force while, with the help of non-playable companions, setting out to stop the Sith. The player makes choices that turn the Exile to either the light side or the dark side of the Force, and they travel to six planets to either help or hinder the Republic's efforts to bring peace and stability to the galaxy.[17]
New playable locations in Knights of the Old Republic II include Telos IV, Onderon and its moon Dxun, Nar Shaddaa, Malachor V, the Peragus Mining Facility, and various starships such as the hijacked Republic cruiser Harbinger, the Sith cruiser Ravager, and Goto's yacht orbiting Nar Shaddaa.[17] Two planets featured in the original game, Korriban and Dantooine, are revisited, both with ravaged buildings and intensified problems.[17] The Ebon Hawk, the main character's ship in the first game, is also the player's transportation in Knights of the Old Republic II.[17][18]
Characters[edit]
The Exile's backstory reveals that the character served under Revan during the Mandalorian Wars and ordered the activation of a devastating weapon in the climactic battle over Malachor V. The deaths that ensued created such a substantial 'wound' in the Force that the character was forced to sever their connection to the Force to survive, and the Jedi Council ordered the character exiled from the Jedi Order.[17] As the game progresses, the Jedi Exile rebuilds a connection to the Force and creates unusually strong Force Bonds with other characters and places, while unknowingly sapping Force powers.[17]
Among the characters who join the Jedi Exile are Kreia, who acts as the Exile's mentor;[17][19] pilot and former Sith assassinAtton Rand; technician and Mandalorian War veteran Bao-Dur and his droid remote;[17] the criminal droid G0-T0;[17] and the Sith apprentice Visas Marr. T3-M4 and Canderous Ordo (now identified as 'Mandalore'), both featured in the first game, also join the Exile's team.[17] Other characters join the Exile's party under certain conditions. HK-47, who appears in the first game, joins the quest if the Exile collects and uses the parts necessary to reactivate him.[17] Depending on the player's alignment, the Exile will either be joined by the bounty hunterMira (light side or neutral)[17] or by her rival, a Wookiee bounty hunter known as Hanharr (dark side).[17] Depending on the player's gender (canonically female), the Exile will either be joined by Mical the Disciple (female) or Brianna the Handmaiden (male).[17]
The game features three main antagonists: Darth Traya, a mysterious assailant who remains in the dark through most of the game;[17]Darth Sion, an undead Sith Lord with a murderous hatred for Jedi;[17] and Darth Nihilus, a Sith Lord whose physical being was destroyed due to his immense affinity to the Force.[17]
Plot[edit]
While hiding on the Harbinger, a Republic cruiser, the Exile is sedated by HK-50, an assassin droid, to be delivered to a crime syndicate called the Exchange, who have put out a bounty on live Jedi. The Exile is rescued by Kreia, with whom the Exile forms a Force Bond with, and the droid T3-M4 on the Ebon Hawk, and the three flee the Harbinger as it is hijacked by a squad of Sith assassins. However, their ship is damaged during the escape by the Harbinger's gunfire, and they eventually arrive at the Peragus Mining Facility. Teaming up with smuggler Atton Rand, the group escapes to the planet Telos IV. While hiding out on Telos, they encounter Atris, a surviving member of the Jedi Council who sentenced the protagonist to exile ten years prior. After settling a dispute regarding the Exile's past sentence, Atris forms an uneasy alliance with them, instructing them to seek out other surviving Jedi in order to rally against the Sith. The Exile then travels to four worlds to find reclusive Jedi Masters and either beg for their aid or kill them in revenge for being exiled, depending on player choice. As the Exile continues their journey, they are joined by several individuals in their quest.[17]
After finding all the Masters, the Exile travels back to Dantooine and learns that the countless deaths at Malachor V resulted in the Exile unconsciously giving up their connection to the Force, which then became the teachings of the new Sith. If the player aided the Jedi Masters, they prepare to strip the Exile of their Force connection permanently, as the Masters fear that these teachings could result in the actual death of the Force, but Kreia reveals herself to be the former leader of the Sith and murders them all in retribution. If the player killed the Jedi Masters, Kreia attacks the Exile and leaves. Tracking Kreia to Telos, the Exile fights and defeats a corrupted Atris, from whom it is learned that Kreia plans to strengthen a massive wound in the Force made ten years prior. This wound had been created by the Exile during the Mandalorian Wars, when they activated a superweapon in order to end the battle on the planet Malachor V, causing mass death and destruction. Before following her to Malachor V, where Kreia had since rejoined the Sith as Darth Traya, the Exile stops a Sith invasion of Telos, defeating one of Traya's former apprentices, the Sith Lord Darth Nihilus. On Malachor V, the Exile is separated from their companions and fights through hordes of monsters on the planet's surface and the inhabitants of a large Sith Academy that survived the cataclysm. On the final floor of the academy, the Exile kills the Sith Lord Darth Sion and confronts Darth Traya in the planet's core.[17]
The Exile defeats the Sith Lord, but before Traya dies, she delivers a prophetic vision of the future pertaining to the player's companions and the worlds that were visited over the course of the story. Depending on the Exile's alignment, they either order the destruction of Malachor V, escaping before it is destroyed, and travel into the Unknown Regions in search of Revan (light side), or remain on Malachor V as the new Dark Lord of the Sith (dark side).[17]
Development[edit]
Chris Avellone (pictured) was the lead designer of Knights of the Old Republic II.
Knights of the Old Republic II was developed by Obsidian Entertainment and published by LucasArts.[20] It is the sequel to BioWare's Knights of the Old Republic,[20] and it uses the same Odyssey Engine as the original game.[21] BioWare suggested that Obsidian should be offered the Knights of the Old Republic license due to their familiarity with Obsidian's past work and the good relationship between the two developers, as well as due to finding LucasArts' development schedule for the sequel to be too tight.[22][23] The game was released in PC and Xbox versions, but due to the Xbox version being released two months prior to the PC version, it has multiple unfixed bugs.[24]
Development of the game began in October 2003.[25] The overview of the game's story was originally drafted before the first Knights of the Old Republic was released, after which it saw many revisions and also some major redrafts.[26] In preparation to write Knights of the Old Republic II, lead designer Chris Avellone tried to learn as much about the Star Wars universe as possible. He read many books, guides, modules, and graphic novels, and the Obsidian team also relied on the first Knights of the Old Republic and the original Star Wars films for inspiration.[2] Avellone said that Obsidian recognized one of the things that made Knights of the Old Republic great was the story and the companions, and that they tried to expand upon this by adding more depth to them.[25]
Knights of the Old Republic II uses the same d20 System as the first Knights of the Old Republic with some changes, and the level cap has also been removed.[2] For the most part, the team didn't want to redo any of the design elements from the first game, as they felt that there was no need to change anything that had already proved successful; instead, they opted to look for areas that could be improved and expanded upon them in a way that retained the base style of Knights of the Old Republic.[27] Obsidian put much work into the game's graphics, including the appearances of non-player characters.[2] Other technological improvements include the lighting and weather effects, in addition to increasing the level sizes.[2][28]Knights of the Old Republic II's lead artist was Aaron Meyers; he decided which people would join the art team after looking through 'tons of applications, resumes, and demo reels', and he said that he was pleased with the number of people who wanted to work for Obsidian.[29] Meyers also complained about the short deadline the development team had to deal with.[29] Obsidian's COO, Chris Parker, said that the schedule set for the development team was 'extremely aggressive', and that the team felt a lot of pressure because they were 'making a sequel to the game of the year for 2003'.[25]
For the music, the development team felt that symphony orchestra would work best for Knights of the Old Republic II.[30] The musical score was composed by Mark Griskey, who developed music and themes for characters and places, including the Jedi's theme, Darth Sion's theme and Darth Nihilus's theme (which both have many similarities with the Emperor's theme from The Return of the Jedi). He also created a theme for the main character, which is heard occasionally when he or she experiences internal conflict. The ~55-minute score was recorded by the Sinfonia Orchestra in Seattle.[31] The opening crawl utilizes the version of John Williams' main Star Wars theme that was re-recorded for the prequel trilogy.
When Obsidian was preparing to present Knights of the Old Republic II at E3 2004, they tried to fit as much information as they could, saying that it would need to be a duration of 30 minutes as it was the only E3 event it would be showcased at; however, due to the limited time frame, they would have to cut it down to a five- to ten-minute presentation.[26] During this time, none of the levels Obsidian designed were ready to be shown, so they picked three levels and put them through a schedule to finish them on time.[26] The demo was finished a few days before the event,[26] and the game was presented in May 2004.[32] The first trailer for Knights of the Old Republic II was later unveiled in July 2004,[33] and the official website was launched in October.[34]
When looking back at Knights of the Old Republic II in a 2013 interview, Avellone said that because of LucasArts forcing Obsidian to finish the game in a short time frame of 14 to 16 months, the game ended up being in an 'unfinished' state.[22] However, Avellone said that Obsidian was at fault for this due to not cutting out enough things; he noted that all minigames should have been removed, and also said that there were too many in-engine cutscenes.[22] Obsidian's co-founder, Feargus Urquhart, said that the game was originally going to be released in 2005, but it was later moved up to December 2004 after E3; according to him, Obsidian had to choose between 'get[ting] in trouble or get[ting] it done'.[35] Due to this, several cuts had to be made; one of the most major was the droid planet M4-78, which was entirely removed from the game after the 2004 E3 event when the team realized that they wouldn't be able to fit it into the schedule.[36] M4-78's designer, Kevin Saunders, explained that he moved assets from that planet to Nar Shaddaa's yacht level in order to complete it on time, which was prior also likely to be cut from the game.[37]
The Xbox version of Knights of the Old Republic II went gold on November 23, 2004;[38] it was later released on December 6, 2004 in the United States,[38][39][40] and the PC version was released on February 8, 2005.[41] In Europe, the game was released simultaneously for both platforms on February 11.[40] The game was later re-released in August 2012 on the digital distribution platform, Steam,[42] and in January 2015 on GOG.com.[43] On July 21, 2015, OS X and Linux versions were released along with new support for Steam Workshop and other Steamworks features, controller input, and modern widescreen resolutions up to 5K.[44]Backward compatibility for the Xbox One was announced in April 2018.[45]
Along with several official patches, a fan-releasedunofficial patch by a modding community fixed around 500 remaining bugs,[46] along with restoring most of the content that was cut from the game.[47] There were also methods found by the community for improving compatibility on modern PC operating systems.[48]
Reception[edit]
Commercial performance[edit]
According to The NPD Group, Knights of the Old Republic II sold 458,000 copies in North America during the month of December 2004. It entered their chart for the month at number 11, and at number 3 on the Xbox-only chart.[49][50] After its North American release on Windows, it debuted at number 2 on the PC chart for the month of February.[51] In the United Kingdom, the game debuted at the top of the weekly chart, beating Blizzard Entertainment's much-anticipated online game World of Warcraft, which was released in the same week. Eurogamer reported that in the UK Knights of the Old Republic II sold much more in its first week than the first game, which the website speculates was helped by the former's simultaneous release on Windows and Xbox in PAL regions, as opposed to the latter's initial Xbox-only release.[52] During 2005 alone, the Xbox version sold more than 60,000 copies in the region.[53]
By early 2006, Knights of the Old Republic II had sold almost 1.5 million copies.[54] Its sales in the United States alone reached 1.275 million by 2008.[55]
Critical reception[edit]
Reception | |||||||||||||||||||||||||||||||||||||
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Knights of the Old Republic II was met with positive reception upon its release; on Metacritic, it has an aggregate score of 85/100 and 86/100 on the PC and Xbox versions respectively, indicating 'generally favorable reviews' according to the site.[65][66]IGN said that there is a bulk of pressure involved with developing the sequel to a game from a different developer which won several 'Game of the Year' awards, and that Obsidian delivered.[62] The review also said that it won't disappoint fans of the original game and that it is mostly similar to it in terms of the model.[14][62]GamePro praised both the first and second Knights of the Old Republic and said that the second game continues the series' tradition of not fixing what is not broken.[58]GameSpot echoed this statement, also saying that both the good things and the shortcomings from the first game are present in Knights of the Old Republic II.[1]
GameSpy compared the game to The Empire Strikes Back from the original Star Wars film trilogy in that it is the best of the series in terms of story, and also said that the game has the best story in a video game since Planescape: Torment.[60]1UP.com wrote that Obsidian surpassed the original Knights of the Old Republic in terms of the writing, saying that the plot is more consistent, the dialogue is edgier and the moral choices are more significant;[10]Computer Gaming World agreed, writing, 'your decision making, as you pursue a light or dark path, is more ambiguous, with more unexpected consequences'.[56]Eurogamer said that compared to the original game, Knights of the Old Republic II's plot is 'far more grey'.[57] The review also said that planets are 'better developed and paced'.[57] GameZone wrote that the game is a 'Must Buy' for people who like well-written characters and story.[61]
The combat was generally well-received, with some reviewers noting that it is mostly unchanged from the original Knights of the Old Republic.[6][7][8] GameSpot compared the combat from the first Knights of the Old Republic to the second, saying that it isn't well-balanced in both; however, the reviewer wrote that it helps the combat remain spontaneous.[59] GameZone said that the combat is not changed from the first Knights of the Old Republic to the second, but that this is a good thing since the combat in the original was enjoyable.[61] IGN praised the game's AI, saying that it is easy to control the main character alone without controlling the party members.[14] GameSpy's reviewer, on the other hand, said that he encountered problems with the combat AI that were not present in the original Knights of the Old Republic.[60]
GameSpot criticized Knights of the Old Republic II's graphics, calling them 'lackluster'.[1][59] GameSpy's reviewer felt that the game's graphics were disappointing, calling them 'a little dated' and 'half-baked'.[60] The reviewer further criticized the graphics for looking the same as they were in the first game of the series, saying that they could only be considered 'good' during the release of that game.[60] GameZone said that the game looks exactly the same as the original Knights of the Old Republic[61] and that it doesn't compare to the majority of mainstream games released at the time.[7] GameSpy called the music in the game 'excellent'; however, the reviewer noted that some of it is re-used from the first game of the series.[60] The GameSpy reviewer also said that while the majority of the voice-acting is good, there are 'a few more examples of bad voice-acting' than in the first Knights of the Old Republic.[60] GameZone said that the 'top-notch' voice acting complements the game's very well-written dialogue, and also praised the game's sound effects.[61]
The game was criticized for its glitches; several players reported having problems with pathfinding bugs.[14] 1UP.com's reviewer condemned Knights of the Old Republic II for having the same bugs and technical issues as in the first game, saying that his party 'still had a tendency to warp and skip around the map at times', and he also criticized the pathfinding in the game.[10] GameSpy said that the game's bugs are 'hard to forgive', and that these issues didn't occur in the first Knights of the Old Republic.[60] In a different article, GameSpy said that the game is incomplete, and attributed this to its rushed deadline.[67]
GameSpy called Kreia the best video game character of 2005, saying that she was 'easily the most intriguing, complicated, enigmatic, well-designed and nuanced character in a video game this year'.[68] In 2010, the game was included as one of the titles in the book 1001 Video Games You Must Play Before You Die.[69]
References[edit]
Footnotes
Citations
- ^ abcdefgKasavin, Greg (December 6, 2004). 'Star Wars Knights of the Old Republic II: The Sith Lords Review'. GameSpot. Retrieved June 13, 2015.
- ^ abcde'Knights of the Old Republic II: The Sith Lords Interview'. GameSpy. November 10, 2004. Retrieved June 16, 2015.
- ^ abTorres, Ricardo (November 10, 2004). 'Star Wars Knights of the Old Republic II: The Sith Lords Updated Hands-On'. GameSpot. Retrieved June 16, 2015.
- ^'Star Wars: Knights of the Old Republic II: The Sith Lords Mini-preview at 411Mania'. IGN. June 21, 2004. Retrieved June 16, 2015.
- ^Duke (February 5, 2005). 'Star Wars: Knights of the Old Republic II - The Sith Lords'. Game Revolution. Archived from the original on February 15, 2005. Retrieved June 21, 2015.
- ^ ab'PC Reviews: Star Wars Knights of the Old Republic II: The Sith Lords'. Computer and Video Games. March 30, 2005. Archived from the original on June 24, 2007. Retrieved June 14, 2015.
- ^ abcdHopper, Steven (February 22, 2005). 'Star Wars Knights Old Republic II: Sith Lord by LucasArts Entertainment'. GameZone. Archived from the original on February 23, 2005. Retrieved June 13, 2015.
- ^ abcVicious Sid (February 11, 2005). 'PC / Review / Star Wars: Knights of the Old Republic II'. GamePro. Archived from the original on February 15, 2005. Retrieved June 13, 2015.
- ^Goldstein, Hilary (November 4, 2004). 'KotOR II: Lightsabers'. IGN. Retrieved June 16, 2015.
- ^ abcdefghMaragos, Nich (December 7, 2004). 'Star Wars: KOTOR: The Sith Lords (XBOX): A great story trapped in lacking technology'. 1UP.com. Archived from the original on June 15, 2014. Retrieved June 14, 2015.
- ^ abHodgson, David; Hogwood, James (December 21, 2004). Star Wars Knights of the Old Republic II: The Sith Lords: Prima Official Game Guide. DK Games. ISBN9780761547488.
- ^Young, Billy. 'Star Wars Episode II: Attack of the Sith'. RPGamer. Archived from the original on 2015-04-01. Retrieved June 16, 2015.
- ^'Star Wars: Knights of the Old Republic II - The Sith Lords'. CBS Interactive. Retrieved February 25, 2017.
- ^ abcdeButts, Steve (February 8, 2005). 'Star Wars: Knights of the Old Republic II, The Sith Lords'. IGN. Retrieved June 13, 2015.
- ^Bramwell, Tom (June 1, 2002). 'Star Wars Knights of the Old Republic'. Eurogamer. Retrieved June 21, 2015.
- ^Reiner. 'Long Live the Sith'. Game Informer. Archived from the original on November 18, 2005. Retrieved June 16, 2015.
- ^ abcdefghijklmnopqrstObsidian Entertainment (December 6, 2004). Star Wars Knights of the Old Republic II: The Sith Lords. LucasArts.
- ^Torres, Ricardo (May 4, 2004). 'Star Wars Knights of the Old Republic II: The Sith Lords First Look'. GameSpot. Retrieved June 16, 2015.
- ^Goldstein, Hilary (November 30, 2004). 'KotOR 2: Meet Your Team'. IGN. Retrieved June 16, 2015.
- ^ abThorsen, Tor (May 4, 2004). 'KOTOR sequel leading LucasArts' E3 charge'. GameSpot. Retrieved June 16, 2015.
- ^Thorsen, Tor (August 5, 2004). 'BioWare trademarks new game engine'. GameSpot. Retrieved June 16, 2015.
- ^ abcPurchese, Robert (July 31, 2013). 'Fear is the path to the dark side'. Eurogamer. Retrieved June 16, 2015.
- ^Thorsen, Tor (August 11, 2004). 'Q&A: Obsidian Entertainment's Feargus Urquhart'. GameSpot. Retrieved June 16, 2015.
- ^Parker, Chris (February 4, 2005). 'In the Home Stretch'. GameSpy. Retrieved June 16, 2015.
- ^ abc'Star Wars Knights of the Old Republic II: The Sith Lords Wrap Report, Part 1'. IGN. December 23, 2004. Retrieved June 16, 2015.
- ^ abcd'Star Wars Knights of the Old Republic II: The Sith Lords Designer Diary #1'. GameSpot. July 8, 2004. Retrieved June 16, 2015.
- ^Saunders, Kevin (April 2005). 'Postmortem: Jedi Mind Tricks – Choice and Consequence In Star Wars: Knights of the Old Republic II'(PDF). Game Developer. 12 (4): 30–36. Archived from the original on September 28, 2013. Retrieved June 20, 2017.CS1 maint: BOT: original-url status unknown (link)
- ^Bramwell, Tom (April 26, 2004). 'Knights of the Old Republic: The Sith Lords preview'. Eurogamer. Retrieved June 20, 2017.
- ^ ab'Star Wars Knights of the Old Republic II: The Sith Lords Designer Diary #3'. GameSpot. November 16, 2004. Retrieved June 16, 2015.
- ^'Star Wars Knights of the Old Republic II: The Sith Lords Designer Diary #5 – Music'. GameSpot. February 8, 2005. Retrieved June 16, 2015.
- ^Interview with Mark GriskeyArchived 2008-04-24 at the Wayback Machine
- ^Tal, Blevins (May 12, 2004). 'E3 2004: Knights of the Old Republic: The Sith Lords'. IGN. Retrieved June 16, 2015.
- ^Tuttle, Will (July 28, 2004). 'The First Trailer for KOTOR II - The Sith Lords'. GameSpy. Retrieved June 16, 2015.
- ^'KOTOR II Web site goes live'. GameSpot. October 31, 2004. Retrieved June 20, 2017.
- ^Schreier, Jason (December 17, 2012). 'The Knights of New Vegas'. Kotaku. Retrieved June 16, 2015.
- ^'Star Wars Knights of the Old Republic II: The Sith Lords Wrap Report, Part 2'. IGN. December 27, 2004. Retrieved June 20, 2017.
- ^'Star Wars: KotOR II M4-78EP Planet Restoration Mod Released'. GameBanshee. January 2, 2013. Retrieved June 20, 2017.
- ^ abThorsen, Tor (November 23, 2004). 'Xbox KOTOR II goes gold'. GameSpot. Retrieved June 16, 2015.
- ^Thorsen, Tor (December 6, 2004). 'Xbox KOTOR II slashes its way into retail'. GameSpot. Retrieved June 16, 2015.
- ^ abReed, Kristan (January 5, 2005). 'Xbox Games To Watch in 2005'. Eurogamer. Archived from the original on 2018-07-26. Retrieved July 26, 2018.
- ^Adams, David (February 8, 2005). 'The Sith Lords Invade Retail'. IGN. Retrieved June 16, 2015.
- ^Nelson, Mike (August 23, 2012). 'Knights of the Old Republic II is Finally on Steam'. GameSpy. Retrieved June 16, 2015.
- ^Suszek, Mike (January 20, 2015). 'GOG.com adds six Star Wars games, including KOTOR 2'. Engadget. Retrieved June 16, 2015.
- ^Dyer, Mitch (July 21, 2015). 'Knights of the Old Republic 2 Coming to Mac, SteamOS With Massive Update'. IGN. Retrieved July 21, 2015.
- ^Tyrrel, Brandin (April 10, 2018). 'Morrowind, KOTOR 2, Jade Empire Headline New Wave of Original Xbox Backwards Compatible Games'. IGN. Retrieved April 21, 2018.
- ^Grayson, Nathan (August 24, 2012). 'Get These: KOTOR 2 And Its Restored Content Mod'. Rock, Paper, Shotgun. Retrieved September 5, 2013.
- ^Wilde, Tyler (July 26, 2012). 'Community heroes: modders debug and restore cut content in Knights of the Old Republic II'. PC Gamer. Retrieved June 16, 2015.
- ^Tsai, Andrew (January 3, 2013). 'The Fixer: How To Restore Knights of the Old Republic II'. Rock, Paper, Shotgun. Retrieved June 16, 2015.
- ^NPD sales figures report, December 2004.
- ^'Top Videogame Sales – Month Ended 12/31/2004'. VideoBusiness.com. Archived from the original on January 20, 2009. Retrieved June 20, 2017.
- ^Thorsen, Tor (March 29, 2005). 'ChartSpot: February 2005'. GameSpot. Retrieved June 20, 2017.
- ^Fahey, Rob (February 16, 2005). 'UK Charts: KOTOR II beats World of Warcraft to No.1'. Eurogamer. Retrieved June 20, 2017.
- ^Reed, Kristan (May 3, 2005). '2005 UK Sales Review'. Eurogamer. Archived from the original on April 10, 2007.
- ^Butts, Steve (February 1, 2006). 'Developer Profile: Obsidian'. IGN. Archived from the original on October 27, 2007.
- ^Thorsen, Tor (Oct 21, 2008). 'Star Wars: The Old Republic revealed'. GameSpot. Archived from the original on September 18, 2009.
- ^ abGreen, Jeff (February 8, 2005). 'Star Wars: Knights of the Old Republic: The Sith Lords'. Computer Gaming World. Archived from the original on February 18, 2005. Retrieved July 26, 2018.
- ^ abcGillen, Kieron (January 14, 2005). 'Star Wars Knights of the Old Republic II: The Sith Lords'. Eurogamer. Retrieved June 14, 2015.
- ^ abClockwork Crow (December 6, 2004). 'Xbox / Review / Star Wars: Knights of the Old Republic II'. GamePro. Archived from the original on December 9, 2004. Retrieved June 13, 2015.
- ^ abcKasavin, Greg (February 7, 2005). 'Star Wars Knights of the Old Republic II: The Sith Lords Review'. GameSpot. Retrieved June 13, 2015.
- ^ abcdefghRausch, Allen (February 4, 2005). 'Star Wars Knights of the Old Republic II: The Sith Lords (PC)'. GameSpy. Retrieved June 13, 2015.
- ^ abcdeZacarias, Eduardo (March 6, 2005). 'Star Wars Knights Old Republic II: Sith Lord by LucasArts Entertainment'. GameZone. Archived from the original on March 10, 2005. Retrieved June 13, 2015.
- ^ abcGoldstein, Hilary (December 3, 2004). 'Star Wars Knights of the Old Republic II: The Sith Lords'. IGN. Retrieved June 13, 2015.
- ^'Star Wars: Knights of the Old Republic II - The Sith Lords for PC'. GameRankings. CBS Interactive. Retrieved June 10, 2018.
- ^'Star Wars: Knights of the Old Republic II - The Sith Lords for Xbox'. GameRankings. CBS Interactive. Retrieved June 10, 2018.
- ^ ab'Star Wars: Knights of the Old Republic II - The Sith Lords for PC Reviews'. Metacritic. CBS Interactive. Retrieved June 13, 2015.
- ^ ab'Star Wars: Knights of the Old Republic II: The Sith Lords for Xbox Reviews'. Metacritic. CBS Interactive. Retrieved June 13, 2015.
- ^Buecheler, Christopher (February 15, 2005). 'The Resident Cynic: A Rush and A Push'. GameSpy. Retrieved June 15, 2015.
- ^'Best Character -- Kreia from KotOR II'. GameSpy. 2005. Archived from the original on December 23, 2005. Retrieved June 15, 2015.
- ^Mott, Tony (2010). 1001 Video Games You Must Play Before You Die. London: Quintessence Editions. p. 586. ISBN9781741730760.
External links[edit]
- Star Wars Knights of the Old Republic II: The Sith Lords at MobyGames
- Star Wars: Knights of the Old Republic II: The Sith Lords on Wookieepedia, a Star Wars wiki
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords&oldid=901689066'
On Korriban for PC your player will go into solo mode to enter a tomb that contains a number of challenges, including a confrontation with some character from your past.our past.
Search the entire tomb until a find a room containing a Jedi corpse. When you search the corpse, a Hssiss Dragon will spawn (and is easily defeated). However, when you search the corpse repeatedly, several Hssiss Dragons will spawn until the room is full of them.
This is an excellent way to maximize your XP and continue to level up until you reach level 50.
If you are playing as a Light Side character, you will not be able to regenerate Force points in this location and therefore will have to fight off the Hssiss Dragons with LightSabers and other weapons rather than Force Powers.
KOTOR 2 Sith Lords Cheat Mode
This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the swkotor2.ini file in the game folder. Scroll to the GAME OPTIONS section and add the following line under it:
Save the file and start the game. Press ~ during game play then enter one of the following codes to activate the corresponding cheat function.
When entering the codes this is the procedure:
- Press the tilde key, no console window will appear.
- Type the cheat.
- Press Enter.
Example: ~ heal
Above cheat will heal character.
Example: ~ giveitem a_belt_01
Above example gives the Adrenaline Amplifier.
Example: ~ setstrength 99
Above example will set character's strength to 99. Press [Tab] to list all console commands.
- Heal selected character's health and Force points - heal
- Set Computer Use skill - setcomputeruse <1-99>
- Set Demolitions skill - setdemolitions <1-99>
- Set Stealth skill - setstealth <1-99>
- Set Awareness skill - setawareness <1-99>
- Set Persuade skill - setpersuade <1-99>
- Set Repair skill - setrepair <1-99>
- Set Security skill - setsecurity <1-99>
- Set Treat Injury skill - settreatinjury <1-99>
- Set Strength attribute - setstrength <1-99>
- Set Dexterity attribute - setdexterity <1-99>
- Set Construction attribute - setconstitution <1-99>
- Set Intelligence attribute - setintelligence <1-99>
- Set Wisdom attribute - setwisdom <1-99>
- Set Charisma attribute - setcharisma <1-99>
- Add experience - addexp
- Add indicated number of levels - addlevel
- Press W or S to move faster; repeat to disable - turbo
- God Mode - invulnerability
- Restart mini-games, if you lose - restartminigame
- Turn darkness into brightness - bright
- Add Light side points - addlightside
- Add Dark side points - adddarkside
- Press M to show entire map - revealmap
- Get additional credits - givecredits
- Spawn indicated item - giveitem
- 100 Med Kits - givemed
- 100 Advance Repair Kits - giverepair
- 100 Computer Spikes - givecomspikes
- 100 Section Spikes - givesecspikes
- 100 Armor - givesitharmour
- All limited use items never expire - infiniteuses
- Show exact location on map - whereami
- Travel to indicated map - warp
These codes need to be preceded by the word giveitem from within the console:
Implant Class 1
e_imp1_01 - Reflex Package
e_imp1_02 - Pheromone Package
e_imp1_03 - Cardio Package
e_imp1_04 - Strength Package
e_imp1_05 - Response Package
e_imp1_06 - Fitness Package
e_imp1_07 - Skils Package
e_imp1_08 - Health Package
e_imp1_09 - Physical Boost Package
e_imp1_10 - Mental Boost Package
Implant Class 2
e_imp2_01 - Retinal Combat Implant
e_imp2_02 - Lornan Implant
e_imp2_03 - Biotech Implant
e_imp2_04 - Power Implant
e_imp2_05 - Alacrity Implant
e_imp2_06 - Insight Implant
e_imp2_07 - Skills Implant
e_imp2_08 - Durability Implant
e_imp2_09 - Physical Boost Implant
e_imp2_10 - Mental Boost Implant
Implant Class 3
e_imp3_01 - Bio-Antidote System
e_imp3_02 - Nerve Enhancement System
e_imp3_03 - Reaction System
e_imp3_04 - Advanced Combat System
e_imp3_05 - Bavakar Strength System
e_imp3_06 - Cardio Power System
e_imp3_07 - Skills System
e_imp3_08 - Numbnes System
e_imp3_09 - Physical Boost System
e_imp3_10 - Mental Boost System
Implant Class 4
e_imp4_01 - Strength D-Package
e_imp4_02 - Immunity D-Package
e_imp4_03 - Perception D-Package
e_imp4_04 - Enhancement D-Package
e_imp4_05 - Immortality D-Package
e_imp4_06 - Quickness D-Package
e_imp4_07 - Skills D-Package
e_imp4_08 - Universal D-Package
e_imp4_09 - Physical Boost D-Package
e_imp4_10 - Mental Boost D-Package
Droid Utility Items
d_interface_01 - Droid Optimized Interface
d_interface_02 - Droid Stabilization Subroutine
d_interface_03 - Droid Machine Interface
d_interface_04 - Droid Lockout Bypass
d_interface_05 - Droid Parabolic Guides
d_interface_06 - Droid Motivator Booster
d_interface_07 - Droid Durability Upgrade
d_interface_08 - Droid Agility Upgrade
d_interface_09 - Droid Wisdom Upgrade
d_interface_10 - Droid Exchange Interface
d_interface_11 - Droid Remote Interface
d_interface_12 - Droid Anatomy Library
d_interface_13 - Droid Scavenger Upgrade
d_interface_14 - Droid Source Ripper
d_interface_15 - Droid Systems Upgrade
Helmets/Masks
100_mask01 - Survey Gear
a_helmet_01 - Neural Band
a_helmet_02 - Breath Mask
a_helmet_03 - Rakatan Band
a_helmet_04 - Stealth Field Enhancer
a_helmet_05 - Bothan Perception Visor
a_helmet_06 - Sonic Nullifiers
a_helmet_07 - Interface Band
a_helmet_08 - Targeting Visor
a_helmet_09 - Shielding Visor
a_helmet_10 - Spacer's Sensor
a_helmet_11 - Regal Visor
a_helmet_12 - Meditation Band
a_helmet_13 - Bothan Sensory Visor
a_helmet_14 - Arkanian Blinders
a_helmet_15 - Combat Sensor
a_helmet_16 - Multi-Spectral Target Assessor
a_helmet_17 - Consciousness Helm
a_helmet_18 - Rebreather Mask
a_helmet_19 - Das'skar Hunting Mask
a_helmet_20 - Force Mask
a_helmet_21 - Sith Mask
a_helmet_22 - Stabilizer Mask
a_helmet_23 - Matukai Meditation Band
a_helmet_24 - Target Assessor
a_helmet_25 - Circlet of Saresh
a_helmet_26 - Bindo's Band
a_helmet_27 - Enchanced Shielding Visor
a_helmet_28 - Force Shield
a_helmet_29 - Absorption Visor
a_helmet_30 - Force Focusing Visor
Sensors
d_tool_01 - Droid Motion Tracker
d_tool_02 - Droid Upgrade Slot
d_tool_03 - Droid Surveillance Upgrade
d_tool_04 - Droid Advanced Upgrade Slot
d_tool_05 - Droid Reference Database
d_tool_06 - Droid System Fortification
d_tool_07 - Droid Fighting Upgrade
d_tool_08 - Droid Perception Sensors
d_tool_09 - Droid Memory Upgrade
d_tool_10 - Droid Warfare Upgrade
d_tool_11 - Droid Battle Upgrade
d_tool_12 - Droid CERS
d_tool_13 - Droid CESS
d_tool_14 - Droid CEPB
d_tool_15 - Droid Mico-Optics
These codes need to be preceded by the word giveitem from within the console:
Gauntlets
a_gloves_01 - Insulated Gloves
a_gloves_02 - Exchange Casual Gloves
a_gloves_04 - Taris Survival Gloves
a_gloves_05 - Accuracy Gloves
a_gloves_06 - Gamorrean Gauntlets
a_gloves_07 - Exchange Work Gloves
a_gloves_08 - Czerka Defensive Gauntlets
a_gloves_09 - Detonator Gloves
a_gloves_10 - Unarmed Accuracy Gloves
a_gloves_11 - Infiltrator Gloves
a_gloves_12 - Jal Shey Perception Gloves
a_gloves_13 - Gamorrean Wargloves
a_gloves_14 - Eriadu Strength Amplifier
a_gloves_15 - Karakan Gauntlets
a_gloves_16 - Bothan Precision Gloves
a_gloves_17 - Sith Power Gauntlets
a_gloves_18 - Gamorrean Power Gauntlets
a_gloves_19 - Nagai Combat Gloves
a_gloves_20 - Kubaz Scoundrel Gloves
a_gloves_21 - Automation Gloves
a_gloves_22 - Jal Shey Meditation Gloves
a_gloves_23 - Echani Accuracy Gloves
a_gloves_24 - Zeison Sha GLoves
a_gloves_25 - Dominator Gauntlets
a_gloves_26 - Nikto Soldier Gloves
a_gloves_27 - Ossluk's Gloves
a_gloves_28 - Disruption Gloves
a_gloves_29 - Improved Automation Gloves
a_gloves_30 - Lightning Gloves
Armbands
a_band_c01 - 's Armband
a_band_x01 - Nomi's Armband
a_band_x02 - Vao Armband
a_band_x03 - Ludo Kressh's Armband
Shields
100_fore01 - Telos Mining Shield
a_shield_01 - Energy Shield
a_shield_02 - Mandalorian Melee Shield
a_shield_03 - Arkanian Energy Shield
a_shield_04 - Echani Shield
a_shield_05 - Mandalorian Power Shield
a_shield_06 - Echani Dueling Shield
a_shield_07 - Verpine Prototype Shield
Droid Special Weapons
d_device_01 - Droid Neural Pacifier
d_device_02 - Droid Repulsor
d_device_03 - Droid Flame Thrower
d_device_04 - Droid Toxin Emitter
d_device_05 - Droid Neural Scrambler
d_device_06 - Droid Ion Striker
d_device_07 - Droid Molten Cannon
d_device_08 - Droid Carbonite Projector
d_device_09 - Droid Plasma Thrower
d_device_10 - Droid Bio-Assault Spray
d_device_11 - Droid Carbonite Emitter
d_device_12 - Droid Ion Blast Mark I
d_device_13 - Droid Ion Blast Mark II
d_device_14 - Droid Ion Blast Mark III
d_device_15 - Droid Multi-Spectral Emitter
Clothing
g_a_clothes01 - Clothing
g_a_clothes02 - Clothing (Variant 2)
g_a_clothes03 - Clothing (Variant 3)
g_a_clothes04 - Clothing (Variant 4)
g_a_clothes05 - Clothing (Variant 5)
g_a_clothes06 - Clothing (Variant 6)
g_a_clothes07 - Clothing (Variant 7)
g_a_clothes08 - Clothing (Variant 8)
g_a_clothes09 - Clothing (Variant 9)
g_a_clothes10 - Clothing (Variant 10)
g_a_clothes11 - Clothing (Variant Czerka)
Misc. Clothing
a_robe_01 - Clothing
armoredflightsuit - Armored Flight Suit
dancersoutfit - Dancer's Outfit
mineruniform - Miner's Uniform
Robes
a_robe_02 - Padawan Robe
a_robe_03 - Dark Padawan Robe
a_robe_04 - Baran Do Novice Robe
a_robe_05 - Matukai Apprentice Robe
a_robe_06 - Zeison Sha Initiate Armor
a_robe_07 - Jal Shey Neophyte Armor
a_robe_08 - Jedi Robe
a_robe_09 - Dark Jedi Robe
a_robe_10 - Norris Robe
![Kotor 2 force powers mod download Kotor 2 force powers mod download](/uploads/1/2/3/7/123760102/504385935.jpg)
a_robe_11 - Jal Shey Advisor Armor
a_robe_12 - Gray Jedi Robe
a_robe_13 - Jedi Knight Robe
a_robe_14 - Dark Jedi Knight Robe
a_robe_15 - Matukai Adept Robe
a_robe_16 - Zeison Sha Warrior Armor
a_robe_17 - Jedi Master Robe
a_robe_18 - Dark Jedi Master Robe
a_robe_19 - Baran Do Sage Robe
a_robe_20 - Jal Shey Mentor Armor
a_robe_21 - Ossus Keeper Robe
a_robe_22 - Natth Cowling
a_robe_23 - Arca Jeth's Robe
a_robe_24 - Aleema Keto's Robe
a_robe_25 - Sylvar's Robe
a_robe_26 - Darth Malak's Armor
a_robe_27 - Jolee's Robe
a_robe_28 - Thon's Robe
a_robe_29 - Crado's Robe
a_robe_30- Nomi's Robe
a_robe_x01 - Handmiden's Robe
Light Armor
khoondamilitiaarmor - Khoonda Militia Armor
a_light_01 - Light Combat Suit
a_light_02 - Combat Suit
a_light_03 - Heavy Combat Suit
a_light_04 - Mandalorian Combat Suit
a_light_05 - Zabrak Combat Suit
a_light_06 - Bonadan Alloy Heavy Suit
a_light_07 - Echani Light Armor
a_light_08 - Massassi Ceremonial Armor
a_light_09 - Manadalorian Heavy Suit
a_light_10 - Zabrak Battle Armor
a_light_11 - Ubese Environmental Suit
a_light_12 - Echani Shielded Suit
a_light_13 - Reinforced Fiber Armor
a_light_14 - Zabrak Field Armor
a_light_15 - Ulic Qel Droma's Mesh Suit
a_light_x02 - Atton's Ribbed Jacket
a_light_x08 - Electromesh Suit
a_light_x09 - Mira's Ballistic Mesh Jacket
Medium Armor
a_medium_01 - Military Suit
a_medium_02 - Light Battle Armor
a_medium_03 - Echani Battle Armor
a_medium_04 - Cinnagar War Suit
a_medium_05 - Sith Battle Suit
a_medium_06 - Bronzium Light Battle Armor
a_medium_07 - Verpine Fiber Mesh
a_medium_08 - Krath Heavy Armor
a_medium_09 - Powered Light Battle Armor
a_medium_10 - Krath Holy Battle Suit
a_medium_11 - Exar Kun's Light Battle Suit
a_medium_12 - Heavy Cinnagar War Suit
a_medium_13 - Verpine Fiber Ultramesh
a_medium_14 - Electromesh Armor
a_medium_15 - Jamoh Hogra's Battle Armor
Heavy Armor
a_heavy_01 - Battle Armor
a_heavy_02 - Heavy Battle Armor
a_heavy_03 - Echani Heavy Armor
a_heavy_04 - Durasteel Heavy Armor
a_heavy_05 - Powered Battle Armor
a_heavy_06 - Flex Heavy Armor
a_heavy_07 - Mandalorian Battle Armor
a_heavy_08 - Mandalorian Heavy Armor
a_heavy_09 - Verpine Zal Alloy Mesh
a_heavy_10 - Mandalorian Assault Armor
a_heavy_11 - Corellian Powersuit
a_heavy_12 - M'uhk'gfa
a_heavy_13 - Iotran Braceman Armor
a_heavy_14 - Felenar Armor
a_heavy_15 - Matrix Armor A love supreme gr 155 orange html form.
a_heavy_x01 - Mandalore's Armor
Overlay Upgrades
u_a_over_01 - Heat Shielding Mark I
u_a_over_02 - Armorply Plating Mark I
u_a_over_03 - Sound Dampening Overlay Mark I
u_a_over_04 - Ablative Plating Mark I
u_a_over_05 - Energy Shielding Mark I
u_a_over_06 - Ballistic Shielding Mark I
u_a_over_07 - Bonded Plates Mark I
u_a_over_08 - Heavy Bonded Plates Mark I
u_a_over_09 - Heat Shielding Mark II
u_a_over_10 - Armorply Plating Mark II
u_a_over_11 - Sound Dampening Overlay Mark II
u_a_over_12 - Ablative Plating Mark II
u_a_over_13 - Energy Shielding Mark II
u_a_over_14 - Ballistic Shielding Mark II
u_a_over_15 - Bonded Plates Mark II
u_a_over_16 - Heavy Bonded Plates Mark II
u_a_over_17 - Heat Shielding Mark III
u_a_over_18 - Armorply Plating Mark III
u_a_over_19 - Sound Dampening Overlay Mark III
u_a_over_20 - Ablative Plating Mark III
u_a_over_21 - Energy Shielding Mark III
u_a_over_22 - Ballistic Shielding Mark III
u_a_over_23 - Bonded Plates Mark III
u_a_over_24 - Heavy Bonded Plates III
u_a_over_25 - Heat Shielding Mark IV
u_a_over_26 - Armorply Plating Mark IV
u_a_over_27 - Sound Dampening Overlay Mark IV
u_a_over_28 - Ablative Plating Mark IV
u_a_over_29 - Energy Shielding Mark IV
u_a_over_30 - Bonded Plates Mark IV
Droid Plating
d_armor_01 - Droid Impact Armor Mark I
d_armor_02 - Droid Modular Plating Mark I
d_armor_03 - Droid Impact Armor Mark II
d_armor_04 - Droid Desh Plating
d_armor_05 - Droid Impact Armor Mark III
d_armor_06 - Droid Modular Plating Mark II
d_armor_07 - Droid Modular Plating Mark III
d_armor_08 - Droid Agrinium Armor
d_armor_09 - Droid Dura Plating Mark I
d_armor_10 - Droid Quadranium Armor
d_armor_11 - Droid Dura Plating Mark II
d_armor_12 - Droid Diatium Plating
d_armor_13 - Droid Energized Armor Mark I
d_armor_14 - Droid Energized Armor Mark II
d_armor_15 - Droid Energized Armor Mark III
Belts
100_belt01 - Safety Harness
a_belt_01 - Adrenaline Amplifier
a_belt_02 - Cardio-Regulator
a_belt_03 - Stealth Field Generator
a_belt_04 - Czerka Utility Belt
a_belt_05 - Advanced Adrenaline Amplifier
a_belt_06 - Aratech SD Belt
a_belt_07 - Strength Enhancer
a_belt_08 - Systech Cardio-Regulator
a_belt_09 - Hyper Adrenaline Amplifier
a_belt_10 - Exchange Shadow Caster
a_belt_11 - Inertial Inhibitor
a_belt_12 - Electrical Capacitance Shield
a_belt_13 - Thermal Shield Generator
a_belt_14 - Eriadu Stealth Unit
a_belt_15 - CNS Strength Enhancer
a_belt_16 - Exchange Utility Belt
a_belt_17 - Immunity Belt
a_belt_18 - Adrenaline Stimulator
a_belt_19 - Nerve Amplifier Belt
a_belt_20 - Jal Shey Belt
a_belt_21 - Multishield Generator
a_belt_22 - Defel Mimicker
a_belt_23 - Frozian Scout Belt
a_belt_24 - Tech Specialist Belt
a_belt_25 - Aratech Cardio-Regulator
a_belt_26 - GNS Strength Enhancer
a_belt_27 - Qel-Droma Belt
a_belt_28 - Immortality Belt
a_belt_29 - Aratech Echo Belt
a_belt_30 - Jal Shey Mentor Belt
Droid Shields
d_shield_01 - Droid Deflector Mark I
d_shield_02 - Droid Deflector Mark II
d_shield_03 - Droid Defense Barrier
d_shield_04 - Droid Energy Collector
d_shield_05 - Droid Deflector Mark III
d_shield_06 - Droid Unity Belt
Melee Weapons
![Powers Powers](/uploads/1/2/3/7/123760102/366520879.jpg)
w_melee_01 - Short Sword
w_melee_02 - Long Sword
w_melee_03 - Energy Baton
w_melee_04 - Quarterstaff
w_melee_05 - Vibroblade
w_melee_06 - Vibrosword
w_melee_07 - Double-bladed Sword
w_melee_08 - Exchange Negotiator
w_melee_09 - Gamorrean War Axe
w_melee_10 - Zabrak Vibroblade
w_melee_11 - Rodian Blade
w_melee_12 - Sith War Sword
w_melee_13 - Trandoshan Sword
w_melee_14 - Force Pike
w_melee_15 - Vibro Double-Blade
w_melee_16 - Gamorrean Cleaver
w_melee_17 - Rodian Death Blade
w_melee_18 - Gand Silencer
w_melee_19 - Ryyk Blade
w_melee_20 - Trandoshan Double-Blade
w_melee_21 - Echani Vibrosword
w_melee_22 - Sith Tremor Sword
w_melee_23 - Gand Shock Staff
w_melee_24 - Shyarn
w_melee_25 - Arg'garok
w_melee_26 - Geonosian Electro-Staff
w_melee_27 - Tehk'la Blade
w_melee_28 - Zhaboka
w_melee_29 - Gand Discharger
w_melee_30 - Freyyr's Warblade
w_melee_x01 - Handmaiden's Staff
w_melee_x02 - Twi'lek Spinning Blade
w_melee_x03 - Twi'lek Spinning Blade
w_melee_x12 - Ludo Kressh's War Sword
Grip Upgrades
u_m_grip_01 - Agrinium Grip
u_m_grip_02 - Contoured Grip
u_m_grip_03 - Zabrak Grip
u_m_grip_04 - Basket Hilt
u_m_grip_05 - Nagai Grip
u_m_grip_06 - Advanced Agrinium Grip
u_m_grip_07 - Advanced Contoured Grip
u_m_grip_08 - Advanced Zabrak Grip
u_m_grip_09 - Advanced Basket Hilt
u_m_grip_10 - Advanced Nagai Grip
u_m_grip_11 - Superior Agrinium Grip
u_m_grip_12 - Superior Contoured Grip
u_m_grip_13 - Superior Zabrak Grip
u_m_grip_14 - Superior Basket Hilt
u_m_grip_15 - Superior Nagai Grip
Cell Upgrades
u_m_cell_01 - Ion Cell
u_m_cell_02 - Vibration Cell
u_m_cell_03 - Enhanced Energy Cell
u_m_cell_04 - Sonic Discharge Cell
u_m_cell_05 - Ion Cell Mark II
u_m_cell_06 - Vibration Cell Mark II
u_m_cell_07 - Enhanced Energy Cell Mark II
u_m_cell_08 - Sonic Discharge Cell Mark II
u_m_cell_09 - Ion Cell Mark III
u_m_cell_10 - Vibration Cell Mark III
u_m_cell_11 - Enhanced Energy Cell Mark III
u_m_cell_12 - Sonic Discharge Cell Mark III
u_m_cell_13 - Ion Cell Mark IV
u_m_cell_14 - Vibration Cell Mark IV
u_m_cell_15 - Enhanced Energy Cell Mark IV
Edge Upgrades
u_m_edge_01 - Mild Devaronian Edge
u_m_edge_02 - Basic Ionite Edge
u_m_edge_03 - Basic Mullinine Edge
u_m_edge_04 - Basic Neutronium Edge
u_m_edge_05 - Moderate Devaronian Edge
u_m_edge_06 - Improved Ionite Edge
u_m_edge_07 - Improved Mullinine Edge
u_m_edge_08 - Improved Neutronium Edge
u_m_edge_09 - Sever Devaronian Edge
u_m_edge_10 - Superior Ionite Edge
u_m_edge_11 - Superior Mullinine Edge
u_m_edge_12 - Superior Neutronium Edge
u_m_edge_13 - Deadly Devaronian Edge
u_m_edge_14 - Quadranium Edge
u_m_edge_15 - Ostrine Edge
- More KOTOR 2 Cheats here.
if ya have build 1 ya start finding them from corpses and ya getfew wrom quests and 1 wrom tomb at korriban (tomb is in a cave andya can only enter it after ya either become sith or jedi)
When can you use a lightsaber in kotor?
You will be able to use a lightsaber at the second part of your jedi training on Dantoone. you will start after departing from Taris.
Where can i find a viridian lightsaber crystal on kotor 2 for the Xbox?
evry time ya find get lightsaber color crystal its random
How do you get lightsaber form niman on KotOR 2?
Where can i buy lightsaber upgrades in kotor 2?
A lot of places after Peragus and Telos. Like from a mercenary on Dantooine.
How do you get a lightsaber in the beginning of kotor 2?
If your playing on a computer you can probably look up some mods if not then your preety well outta luck.;-( SRRY
When do you get the light saber in KOTOR?
After you rescue Bastilla on Taris, you can get her lightsaber, but only she can use it. After Taris is destroyed, fly to Dantooine to get your own.
Do you need kotor 1 to run kotor 2?
Why won't kotor 1 and kotor 2 work on my PC?
you have got vista and kotor dosent work for vista hope this helped
How to fix Kotor?
There is one way how to fix kotor 2, you have to get the patch, sadly they deleted the patch.cant they put it back on? I believe they are going to be making another patch for KOTOR 2.
Can you put kotor 2 on a mac?
It is possible to play the video game Kotor 2 on a Mac. Instructions of how to do so are online.
How did Ahsoka Tano get her second lightsaber in Star Wars The Clone Wars?
When and how she got her second lightsaber- her shoto (which means short lightsaber) - hasn't been revealed. But it's uncommon to see a Jedi using a shoto along with an original lightsaber for shotos are only for Jedi who want challenges (which, obviously, Ahsoka loves)
When will Star Wars kotor 3 be out?
It is unknown yet if a KOTOR 3 will come out, but a internet game called Star Wars: The Old Republic came out after KOTOR 2.
Can you load the first kotor game save to the second?
Sorry this isn't Mass Effect, besides in the first kotor you play as Revan in the second, he ventures off into unknown space so you play as a Jedi Exile instead.
Where or how do you get a dual blade lightsaber or a second for the off hand in KotOR 1?
fastest and easiest way is to unequip Bastilla and equip yourself with her double bladed light saber, other than that you pick them up all along the way, I think I ended up with way more than I could ever use.
What is the effect of the silver lightsaber crystal in the force unleashed 2?
Is there Darth Vader armor in kotor 2?
No.. Kotor is set before the time of vader however armor is aquireable via Mods
What does the acronym KOTOR 2 mean?
KOTOR 2 is an acronym for the Star Wars based video game 'Knights of the Old Republic II'. This is a prequel to the original game KOTOR I. Hard core fans prefer that people not confuse the acronym as a real word.
What jedi robes are in kotor 2?
Arethere any benafets of playing kotor before you play kotor 2?
It does not give you anything extra in the actual game but it helps you to understand the storyline.
Why cant star wars knights of the old republic 2 work on a window 7 computer?
Keep trying. KOTOR and KOTOR 2 are working fine on my brand new Dell.
Can you play as Darth Nihilus in KOTOR 2?
How do you train jedi on KOTOR 2?
Where can you buy KOTOR 2?
When was Kotor created?
KOTOR, or Knights of the Old Republic, was created in 2003.
Are they making a kotor 3?
No, Bioware cancelled KOTOR 3 to make Old Republic which will resolve all loose ends from the KOTOR series.
How do you get the lightsaber on dead rising?
In Dead Rising 2 you need to get a flashlight and some jewels and go to a workbench to make a lightsaber
How do you make mandlore a Jedi in kotor 2?
Can you can play as sion on Star Wars KOTOR 2?
Are kotor 2 mods free?
How long is the drive podgorica to kotor?
Where can you download KOTOR 2?
http://knightsoftheoldrepublic.filefront.com/files/Knights_of_the_Old_Republic;67index
Where do you find the proton on the revanger kotor 2?
Star wars KOTOR 2 how do you get to the sublevels in the telos military base?
you cant, the doors arent supposed to open The reason u cant open em is because it was used for a cut part in kotor 2
Will there be an KOTOR 3?
Yes there will be a KOTOR 3. But it will be an online game The Old Republic.
Is kotor 3 comin out foe the 360?
When did Gulf of Kotor Mutiny happen?
Do they make yellow lightsaber toys?
No, but they do make orange, and I can tell you how to make a yellow, and very easy. First. Get any old plastic Lightsaber Second. Put plastic over what you hold the lightsaber Third. Get yellow spray paint and spray the uncovered part, make sure it's a plastic like yellow. Fourth. Let it dry and then you got a yellow lightsaber.
How do you upload all kotor 2 mods on PC?
in the kotor 2 file, just create a new folder called Override, make it here.this is where it is at on mine anyways: Computer>Program Files>LucasArts>Kotor2>Override
How do you find the hk factory in kotor 2?
You have to download the restoration project mods.
How do you get the captains from star wars KOTOR 2 to move?
Where is the droid assassin rifle in kotor 2?
How do you change your kotor file?
Download the KotOR save game editor. You can use it to change attributes, skills, feats, powers, appearance, allignment, soundset, classes etc on your custom character and also your npc's and you can choose items from the item list to have in the save. This works for both KotOR 1 and 2.
Can the star wars clone wars lightsaber kit build two lightsabers and a double lightsaber?
What episode of Star Wars the clone wars did Asoka get her Second light saber?
We don't know when she got her second lightsaber, but the first time we see the second lightsaber on her belt is Season 3 Episode 10 'Heroes on Both Sides.' The first time we see her wielding both her weapons is Season 3 Episode 15 'Overlords'
What is the release date for kotor 3?
Never, KOTOR 3 was canceled in favor of Old Republic.
What is the population density of Kotor?
The population density of Kotor is 68 people per square kilometer.
Is it possible to convert a KotOR or KotOR II Force power file to a Jedi Academy Force power and replace a power with the KotOR power?
if you are a very good moder then yes it is possible
How do you solve the crime nere the cantina on kotor 2?
Kotor 2 More Force Powers Mod
How do you enter first person mode in kotor 2?
Can you play KOTOR 2 after killing kreia?
No, once you do that you win the game and the game is over.
This is a list of all the Force Powers in KOTOR and their own articles.
You are not able to receive powers in game unless you have become a Jedi class in KOTOR.
Beginner Powers Edit
This is the first tier of all possible Force Powers, most of these are available at the first level of Jedi.
Universal Powers Edit
Light Side Edit
Dark Side Edit
Intermediate PowersEdit
This is the second tier of available force powers. (Note that the first tier of powers that only have two options are placed here, since most of these are only available at intermediate levels.)
Universal Powers Edit
- Force Camouflage- (Character-specific)
Light Side Edit
Dark Side Edit
Advanced Powers Edit
This the final and most powerful tier of force powers available. Most are not available until after level 15.